So for some reason the global variable changes and I’m not sure why it’s not a humanoid even though it should…
Script that sends the variable:
Player.Character.HumanoidRootPart.Touched:Connect(function(hit)
if Debounce == false then
local TargetHumanoid = hit.Parent:FindFirstChild("Humanoid")
if not TargetHumanoid then return end
Event:FireServer(TargetHumanoid)
Debounce = true
wait(Cooldown)
Debounce = false
end
end)
end)
Script that recieves:
local Event = script.Parent:WaitForChild("RemoteEvent")
local Damage = 15
Event.OnServerEvent:Connect(function(TargetHumanoid)
TargetHumanoid:TakeDamage(Damage)
end)
Output:
TakeDamage is not a valid member of Player "Players.SilentSuprion"
Thanks for reading.