How could I achieve lighting like this?

I recently started a new airline group, and was wondering how could I achieve lighting like this?

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Another example:

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Try changing the properties of lighting. it can do something.

I have played with every setting.

Change the lighting technology to FutureLighting.

You should try texturing the parts before playing with the lighting

Already is in Future lighting.

Most of the parts are already textured.

How and where you position the lights, the range you set the lights, and the type (surface vs point light) and the color of the light will all have a part in this. Without trying it myself, i would say uplighting (putting the light source in the ground and pointing it upwards with very short range) would be my first attempt, although it will also light up your character when it walks there so there will be a lot of trial and error. Ofcourse thats just one source and then you will need a few up above for spotlights.

The second example is just daylight with the time changed to achieve the shadow. If you are referring to the realistic texture, you will want to play with the specular scale and the diffuse scale in the Lighting properties until the colors render more realistically.

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Then it already should be like this when you place lights. If it is not, the only possible problem is that your renderlevel is too low. Open Studio Settings, and in Rendering set Graphics Level (or something Level, I don’t remember the name) to Level 21, the max level. Future lighting doesn’t work for low graphics

ensure that in studio settings → rendering you have graphics set to level 21

Graphics are full level on both studio and game. @IncredibleTeamAidan @anon14466931

Thank you a lot, this defo will help me

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