How could I always keep an area loaded?

I have a game with a large area, it has to be that large to house a complex reactor model.
Problem is, the game lags quite a bit, and when on automatic graphics the chamber it is in doesn’t load.

I’ve been trying to make a custom rendering script, hopefully to unload any areas not near the player at all times (even on max graphics), and force areas nearby to load (even on min graphics). This is in an attempt to reduce lag, while maintaining gameplay experience.

I have no idea how I would accomplish this, and nothing I’ve done so far has even come close to working.
Any help would be appreciated, thanks!

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Found solution and used :BindToRenderStep().

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