I want to know how I could create a style meter system similar to something like ULTRAKILL
I also want to be able to check how much damage each player has done to the enemy so when it dies, it can assign the suitable styles to the players that have made it take damage.
I’ve thought about doing something like having a battle action fire to the server and if it actually hit something, it will assign back a style value and return the style name (e.g, +KILL or +PARRY)
i think thats the way to go, thats pretty much what i had in mind too, you can send what the player has done back to the client as soon as the server confirms the hit/action (damage,kill,parry) and then display all of that whatever way you wish on the clients screen, and you can keep track of the style of the player on server side if it serves some functionality
It could work however, im not too sure on how i would do other things like +FISTFUL OF DOLLAR or +ARSENAL
well, fistful of dollar is damage with a coin parry, right? get in your script for the coin parry, and where it gets parried and does damage to the enemy, same thing, send to the client
arsenal i believe is killing an enemy with multiple weapons? everytime you deal damage to an enemy, the easiest way you could do this is create a folder inside the enemy, and add an instance with the name of your weapon if its not already there. then when it dies, check if the folder for the arsenal has more than one child it in, and if it does, send arsenal info to the client
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