I’m trying to make a game kind of like steep steps, and I’ve pretty much finished the ladder. However, you can make the ladder clip into other blocks! The reason why I need it to be two anchored parts is because I need the ladder that shows when you’re holding the ladder tool to be affected, and then use that to spawn a ladder. If you could also help me find a way to check if an anchored and unanchored part collide (moving the unanchored part away accordingly) to make it so cheaters have less control over their ladders, that would be nice too.
just run a renderstep loop on the client while raycasting from the torso, then set the ladders position to ray.Position (where the ray hit)
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im trying to figure out how to raycast and i can’t do it
the only thing ive gotten it to detect is my head, my legs, and things behind me
You need to read up on Raycasting.
The direction your raycast points tells me you’re not aiming from the front of your HumanoidRootPart.
Also look at Whitelists and Blacklists to see how to make the Raycast ignore and hit different items.
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thanks! i wasn’t using lookvector which was the problem
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