How could i implement this into my game?

Theres this backwards and upside down feature i see in games, i want to put it into my game but i have no idea how i could do it, it makes the player look like they’re upside down/backwards but they can still move like normal, the video shows what i mean


(dont mind the ingame music i forgot to remove it)

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you need to modify the rootjoint’s C0 or C1 properties orientation


(with a script of course)

--to make the player upside-down
Character.HumanoidRootPart.RootJoint.C0 = CFrame.new() * CFrame.fromOrientation(math.rad(90),math.rad(0),math.rad(0))

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