Yesterday, my team made our game’s Discord server public, and I’m in a rush to show off what we’ve done so far. It’s an MMORPG, so ofcourse I’m gonna work on the combat. I’ve put a bunch of stuff in since then, like (subtle) camera shake, better animations, and some backend improvements/optimizations.
This is what I got so far (light blood warning):
It’s starting to look much better than how it was before, but I still feel like there’s something missing. Any ideas on how I could make it feel more impactful? Any good resources I could use? Thanks if possible.
It might be better to have a more noticeable animation. During combat, I would think that the player is just backing up and not actually being hit by the weapon since the knockback animation only pushes the humanoid back.
Does it have any form of stun system? Something to make it so if you hit someone, they can’t attack while they’re being hit? Also yeah, the flinching is WAY too subtle you need them to look like theyre staggering when you knock them back
i think the 2nd animation is kinda odd, besides that, to improve the feel of it, visual effects are very important, and yea as people sad, an animation for when the opponent is beeing hit goes a long way. Maybe you can also implement a sistem to make the attacks look like they flow into each other, rather than retuerning to neutral position every time