So basically,
I want to keep the camera at like shoulder level, not in height, but I want to tilt the camera with the player climbing on walls so that the camera always showing the player in center aligned with the head.
CameraTest13.wmv (2.3 MB)
This is what I have so far, no idea what to do to tilt the camera with the player.
RS.RenderStepped:Connect(function()
local HRP = script.Parent:WaitForChild("HumanoidRootPart")
Camera.CFrame = CFrame.new(Vector3.new(HRP.CFrame.Position.X-14,HRP.CFrame.Position.Y+7,HRP.CFrame.Position.Z), HRP.CFrame.Position+Vector3.new(999999999,0,0))
end)
The tunnel direction is on the x axis only thus I did this 99999999 thing.
Any help is greatly appreciated.
