Hello, how can i make a stable hitbox for my projectiles. Whats one of the best ways to make a projectile hitbox?
Any help whould be greatly apreciated!
Hello, how can i make a stable hitbox for my projectiles. Whats one of the best ways to make a projectile hitbox?
Any help whould be greatly apreciated!
You can create a part with instance, make it invisible, change it’s size, and then weld it to the projectile.
Make a part with Instance.new when you fire your weapon, and size it to your liking of the Hitbox.
Then set these properties on the part:
part.Transparency = 1
part.Massless = true
part.Anchored = false
part.CanTouch = false
part.CanCollide = false --
Now you can weld it to your projectile.
local projectile = idk -- Set to your projectile
local hitbox = idk -- Set to your part you just made
local weld = Instance.new("Weld")
weld.Part0 = projectile
weld.Part1 = hitbox
weld.Parent = projectile
Please reply if I did anything wrong, thanks.
Well hitboxes arent the best way of detecting fast projectiles because of rendering isues, but in my case i used a slow projectile and it worked quite amazing! Thanks!