Hey, I’m trying to make a tree that’s attached to the ground with a BallSocketConstraint so it can move when hit by a shockwave.
The problem is that the motion is really snappy and unreliable. I’ve tried:
- Expanding spheres to mimic shockwaves (caused glitches)
- Explosions / VectorForces (tree jerks too hard and not smoothly)
- AngularVelocity (still inconsistent)
What I want is for the tree to sway smoothly when the shockwave hits, not fling or snap very similar to this video:
And what it looks like right now
:
thanks for reading!