How could I make the camera force to look around a part when interacting

Hello guys!

I am looking to make an effect similar to PAYDAY 2, where if you’re interacting with an object, you’d be able to move your camera in the general direction of that object, with the sensitivity slowly getting slower the further away you look.

I have an interaction system set up already, just looking for some tips on where to look, etc.

Thanks!

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camera.CameraSubject = workspace.Part

Local script.

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You’re gonna be like that, hm?

If you spent more than a second reading the post without getting all superior, you would see that I’m looking for several things: focusing camera on an object while still on the player, slowing down the sensitivity based on the distance away from the focused part, etc…

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did u get ur answer though lol

hello xd, no i havent sadly, didn’t really try to get around it in the end