The title is everything. I’m wondering how I could do this? Anyone knows can explain?
You can do this a few ways depending on your use case. One option is to set the AssemblyLinearVelocity to the direction you want. This creates a one way direction (think of it like a treadmill).
Another option is to use a LineForce which can be applied from all angles. (careful with this one, jumping will make the player fly towards the part extremely fast).
Since the developer isn’t always the best at explaining, here is a video by US11 that does a good job explaining the two: ROBLOX Building - How to use all Physics & Constraints - Part 2
Also note VectorForce as well.