I have this door system with a lot of moving parts in it and has a very elaborate opening and closing sequence. It only works however when its in a specific position.
Basically what I have it doing is using the tween animations to open. I just took the parts’ current position, and where it is supposed to go in the opening position. Obviously if you put it anywhere else in the world the pieces of the door with just fly off to the set coordinates.
What I’m asking is, is there any simpler way to make this work?
it is not recommended to just paste cframe positions so it just works on one spot
also you can use welds lol, you just need to use roblox’s weld constraints (or weld plugins) so you don’t have to tween every part
create a hinge, (if you know door logic you know where the hinge goes), that will be the main part of the door and weld everything from the hinge and tween its orientation
edit: seems like a sliding door lol sorry didn’t read the post MY BRAIN IS OFF