I would like to achieve a simple local script of a player’s arm moving towards their mouse direction (X and Z, not Y) while they are holding a certain key on their keyboard
This is what I currently have down, but it does not work sadly
local uis = game:GetService("UserInputService")
local r = false
local rwasdown = false
uis.InputBegan:Connect(function(i, a)
if i.KeyCode == Enum.KeyCode.R and a == false then
r = true
rwasdown = true
end
end)
uis.InputEnded:Connect(function(i, a)
if i.KeyCode == Enum.KeyCode.R and a == false then
r = false
end
end)
local plr = game.Players.LocalPlayer
local chr = plr.Character or plr.CharacterAdded:Wait()
local mouse = plr:GetMouse()
local ra = chr:WaitForChild("Right Arm")
local la = chr:WaitForChild("Left Arm")
wait(1)
local pos = ra.Position
while wait() do
local hp = mouse
local move1 = hp.X / 250 - 2.5
local move2 = hp.Y / 250 - .725
local rpos = ra.Position
if r == true then
ra.Position = pos + Vector3.new(move1, 0, move2)
pos = pos + Vector3.new(move1, 0, move2)
else
if rwasdown == true then
pos = pos - Vector3.new(move1, 0, move2)
ra.Position = pos
end
end
end