You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I need to optimize my world generation. -
What is the issue? Include screenshots / videos if possible!
Even my gaming laptop can barely handle it when it’s fully generated (I keep my laptop plugged in) -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve tried making unions with each part of land I generate, but it just causes a lot of errors.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local partContainer = game.Workspace:WaitForChild("World")
local fogScreenSize = 5
local resolution = 100
local frequency = 3
local amplitude = 10
local seed = os.time()
local function getHeight(x,z)
local noiseHeight = math.noise(x / resolution * frequency, z / resolution * frequency, seed)
return noiseHeight
end
local function makeChunk(chunkx,chunkz)
for x = 0, fogScreenSize-1 do
for z = 0, fogScreenSize-1 do
local part = Instance.new("Part")
part.Parent = partContainer
part.Anchored = true
part.Size = Vector3.new(1,1,1)
part.BrickColor = BrickColor.new("Parsley green")
local height = getHeight((x)+(chunkx*fogScreenSize), (z)+(chunkz*fogScreenSize))
part.Position = Vector3.new((x)+(chunkx*fogScreenSize), (height*amplitude)+67, (z)+(chunkz*fogScreenSize))
part.Material = Enum.Material.SmoothPlastic
end
end
end
for x = 0, 100 do
for y = 0, 100 do
spawn(function()
makeChunk(x, y)
end)
end
end
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.