vxsqi
(vxsqi)
March 20, 2022, 9:43pm
1
Hi there, I have a string that is rapidly changing every second based of a integer. The issue is, is that the text keeps getting filtered. How do other games get passed this if there’s a filter?
How do I prevent my text from getting filtered?
while true do
local str = "%.3d"
TextLabel1.Text = string.format(str, PlaybackLoudness)
wait(1)
end
jmesrje
(jmesrje)
March 20, 2022, 9:47pm
2
How would this get filtered? I have no clue what you are talking about.
jmesrje
(jmesrje)
March 20, 2022, 9:50pm
4
Are you even filtering the text? I’m not sure why this would happen.
vxsqi
(vxsqi)
March 20, 2022, 9:51pm
5
What do you mean filtering the text? How would I filter the text if so?
Forummer
(Forummer)
March 20, 2022, 10:12pm
6
You only need to filter user-inputted text.
Values of an instance’s properties do not need to be filtered.
vxsqi
(vxsqi)
March 21, 2022, 5:44am
7
That’s weird, how did mine filter? It’s a textlabel to also mention.
Ahem, this is a problem that’s specific to the game you’re playing (Void script builder) Their sandbox filter the text inside all text labels.
I dont want to sound rude but you should probably test those on studio before posting the question here. . .
use TextBox instances there.
1 Like
vxsqi
(vxsqi)
March 21, 2022, 2:18pm
9
I find it very weird however, cause others on here somehow manage to bypass that or get pass it.