How could I prevent a rapid-changing text to be filtered?

Hi there, I have a string that is rapidly changing every second based of a integer. The issue is, is that the text keeps getting filtered. How do other games get passed this if there’s a filter?

How do I prevent my text from getting filtered?

while true do
		local str = "%.3d"
		TextLabel1.Text = string.format(str, PlaybackLoudness)
		wait(1)
end

How would this get filtered? I have no clue what you are talking about.

Are you even filtering the text? I’m not sure why this would happen.

What do you mean filtering the text? How would I filter the text if so?

You only need to filter user-inputted text.

Values of an instance’s properties do not need to be filtered.

That’s weird, how did mine filter? It’s a textlabel to also mention.

Ahem, this is a problem that’s specific to the game you’re playing (Void script builder) Their sandbox filter the text inside all text labels.

I dont want to sound rude but you should probably test those on studio before posting the question here. . .

use TextBox instances there.

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I find it very weird however, cause others on here somehow manage to bypass that or get pass it.