What am i doing wrong using bodyforce?
local bodyForce = Instance.new("BodyForce")
bodyForce.Force = Vector3.new(0, 1915.52, 0)
What am i doing wrong using bodyforce?
local bodyForce = Instance.new("BodyForce")
bodyForce.Force = Vector3.new(0, 1915.52, 0)
That is a lot of force, are you sure you need that much?
You could also use a BodyVelocity maybe?
i just want to push 5 studs to the player, how could i do that? could you help me with that please
Assuming no other agents are in the system -
local bodyForce = Instance.new("BodyForce")
bodyForce.Force = Vector3.new(0, agent:GetMass() * workspace.Gravity * 5, 0)
Is that agent the humanoid right?
agent = the players mesh, sorry its a term commonly used in AI
it didn’t worked… what is wrong?
event2.OnServerEvent:Connect(function(plr, victim)
-- stam decrease
local AttackDist = 10 --If a player is further than this value, they won't be damaged.
for i,v in pairs(game.Players:GetChildren()) do --Loops through all players.
if v.Character ~= nil and plr.Character ~= nil and v ~= plr then --Checks if there's a character
local pRoot = plr.Character:FindFirstChild("HumanoidRootPart")
local vRoot = v.Character:FindFirstChild("HumanoidRootPart")
if pRoot and vRoot and (plr.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude < AttackDist then --Checks if the Root parts exist and if the player is in range.
local Hum = v.Character:FindFirstChild("Humanoid")
if Hum and Hum.Health > 0 then --Checks if player is alive.
Hum.Health -= 20 --Change "100" to the damage the player should take.
local text = { -- array containing random text
"You hit hard!",
"Keep it up!",
"You can do this!",
"Just a bit more!!"
}
local textLabel = script.Parent.HitsVar
textLabel.Text = text[math.random(1, #text)]
wait(3)
textLabel.Text = ""
local bodyForce = Instance.new("BodyForce")
bodyForce.Force = Vector3.new(0, agent:GetMass() * workspace.Gravity * 5, 0)
end
--Stuff that happens when a player is in range.
end
end
end
-- end
end)
am i good? or how could i do that?
local agent = plr.Character.HumanoidRootPart
local bodyForce = Instance.new("BodyForce")
bodyForce.Force = Vector3.new(0, agent:GetMass() * workspace.Gravity * 5, 0)
bodyForce.Parent = plr.Character.HumanoidRootPart
local function getMassOfAgent(agent)
local mass = 0
for _, v in pairs(1, agent:GetDescendants()) do
mass += v
end
end