Hello there, first of all what Im trying to do is make a simple system that tween the players size when they step on specific part, I should use the client to do that coz tween the size of the players on the server won’t be smooth, I tried to do that with change their humanoid scale values but this made no difference I belive that you cant scale the player model locally with those Values. Do anyone have any other idea how to do this?
Actually They are NPCs not players but I think there is no difference. Also the NPCs rig type is R15.
The properties for scaling a player up are all part of the Humanoid: HeadScale.Value
, BodyDepthScale.Value
, BodyWidthScale.Value
, and BodyHeightScale.Value
. The normal value of each is 1. To make the player grow, increase the values. To make the player shrink, decrease the values.
So, you’d wanna tween each one individually. A clean way to do this is organize the values into a table and run a for loop through each.
-- making a player grow
local TS = game:GetService("TweenService")
local growInfo = TweenInfo.new(
.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.In,
0,
false,
0
)
local values = {
player.Character.Humanoid.HeadScale,
player.Character.Humanoid.BodyDepthScale,
player.Character.Humanoid.BodyWidthScale,
player.Character.Humanoid.BodyHeightScale
}
for _, value in pairs(values) do
local grow = TS:Create(value, growInfo, {Value = 2}) -- double size
grow:Play()
end
Let me know how that works.
I tired that already, but nothing happen the values tween to 2 but the player size doesnt change at all, when I do that on the server side the player size changed but the tween is not smooth.
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