Hello. So I’ve been looking around for some help on rotating the player, and it’s worked good. However, there is an issue. I want the player’s character to be SET to 90 degrees on the y axis, not just changed by it.
Script so far:
local char = player.Character
local humrp = char:FindFirstChild("HumanoidRootPart")
humrp.CFrame = CFrame.new(2.794, 53.656, 0.552) * CFrame.fromEulerAnglesXYZ(0, 90, 0)
(player is already defined earlier)
For example, if a player’s rotation is (0, -90, 0) and I use the code, it will set the new rotation to (0, 0, 0) but I want it to be (0, 90, 0).