What I mean is like how a retical shows where an object will hit but I want the player to be able to look away and the object would still hit the the position infront of the GUI.
you mean the stuff you see on call of duty?
Explorer:
LocalScript:
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Character = nil
local Tool = script.Parent
local Handle = Tool:WaitForChild("Handle")
local VisualRedDot = nil
RunService.RenderStepped:Connect(function()
if VisualRedDot then
local BlacklistParams = {VisualRedDot}
if Character then
for i, BaseParts in pairs(Character:GetDescendants()) do
if BaseParts:IsA("BasePart") then
table.insert(BlacklistParams, BaseParts)
end
end
end
local RaycastParam = RaycastParams.new()
RaycastParam.FilterType = Enum.RaycastFilterType.Blacklist
RaycastParam.FilterDescendantsInstances = BlacklistParams
local Raycast = workspace:Raycast(Handle.Position, Handle.CFrame.LookVector * 500, RaycastParam)
if Raycast then
VisualRedDot.Position = Raycast.Position
end
end
end)
Tool.Equipped:Connect(function()
local RedDot = Instance.new("Part")
RedDot.TopSurface = Enum.SurfaceType.Smooth
RedDot.BottomSurface = Enum.SurfaceType.Smooth
RedDot.Size = Vector3.new(0.1, 0.1, 0.1)
RedDot.Color = Color3.new(1)
RedDot.Material = Enum.Material.Neon
RedDot.Parent = game.Workspace
RedDot.Anchored = true
Character = Tool.Parent
VisualRedDot = RedDot
end)
Tool.Unequipped:Connect(function()
if VisualRedDot then
VisualRedDot:Destroy()
VisualRedDot = nil
end
end)
Not exacly but close, it is basically a GUI on a screen that will show you where an object will hit and the object will hit that location no matter where you look at(like you turn 180 degree and the object will hit on the same location as you are looking at it) and no matter where is your mouse the object will consistantly hit that location.
To further explain the situation, I am looking into the sky but the object must hit the target(imagine there is a GUI at the bottem right of the picture).
The hit location will always be different but I am using the picture as an example.
For example, an armed vehicle is moving and you are using the turret mounted on it to fire and you are using the iron sight on it to know where the bullet will hit. Summery is the position where the bullet will hit is always different than the previous one.
Sorry for the late response, yes that is what I mean.
But with a stationary reticle than a red dot on the screen.