I’m trying to create a ‘throwing’ system, where a player can click on another, and essentially lift them up above their head. I’ve tried to weld the target’s HumanoidRootPart to my own HumanoidRootPart with an offset; when I do this, movement becomes really weird, I can only describe it as being stiff or something.
So, alternatively, I set network ownership to me (the player lifting the target player), and CFrame a dummy of the target’s character to the same offset as the first method, which works okay - it’s smooth for me, movement is fine, etc. although, because the parts are unanchored, replicating to the other client (target) is a bit dodgy, because the dummy stutters, as if it’s trying to fall, but the other client is setting the CFrame again.
Are there any alternatives? I’m not sure if I provided a thorough description of what I’m trying to achieve, so I apologise in advance.