I was looking at several digging games on Roblox, and I tried to make a similar game, but unfortunately the terrain system doesn’t work the way I want it to.
When trying to use all kinds of terrain properties to adjust a “perfect hole,” the edges are very poorly done in scripting. I used terrain for that. How can I do something better? I want to try to achieve the perfect effect.
This will sound hacky but you could try multiplying the size of everything else except the Terrain. That way since sizes are relative nobody will notice and the terrain will appear as if it has more detail.
I thought the same thing, but I highly doubt that these games do that. It would look really weird, unless there is a function to shrink the size of the terrain.