How create perfect "CUT" with terrain?

I was looking at several digging games on Roblox, and I tried to make a similar game, but unfortunately the terrain system doesn’t work the way I want it to.

When trying to use all kinds of terrain properties to adjust a “perfect hole,” the edges are very poorly done in scripting. I used terrain for that. How can I do something better? I want to try to achieve the perfect effect.

This is my game:

This is what i want:


2 Likes

This will sound hacky but you could try multiplying the size of everything else except the Terrain. That way since sizes are relative nobody will notice and the terrain will appear as if it has more detail.

I thought the same thing, but I highly doubt that these games do that. It would look really weird, unless there is a function to shrink the size of the terrain.


Well, it could be that, increasing the size of everything
The size of the grass can be a clue, although you can do that manually as well

That looks like stone or rock.. that will do that.

I tried but its doesn’t works, idk what to do for make that

You can set the Workspace.Scale property to scale everything except the terrain.

  1. Scale of terrain:other may work.
  2. Do not fully delete voxels of terrain. Use filling values too - 1, 0.9, 0.7, 0.4, 0, not just 0-1