How did Rivals blend their ViewportFrame In With The Environment So Well?

I have a ViewportFrame in my locker UI that shows a 3D gun model preview. The viewport is inside a Frame (LockerTab) that has a fully transparent background, and the viewport itself also has BackgroundTransparency = 1. And A Built Model For The Background behind it.

the edges of the ViewportFrame and just the gun model looks ugly, out of place, and it just doesn’t blend in well with the Environment In The Background at all. it feels like a cutout instead of a part of the menu. Rivals got a really cool look where the 3D Gun model feels like it’s part of the UI instead of just a cutout of a gun.

Rivals:

Mine:

How Can I Achieve Rivals’ Look?

2 Likes

Have you ever considered it isn’t a ViewportFrame and it is just the gun in 3D view

5 Likes

Yeah its not a viewport frame, The shading clearly sells the method their using, its in world space/a descendant of the workspace.

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