Hi, I have a question about how they made these kinds of functions (shown in the gifs).
Is this some kind of special open-source module? I just don’t have enough ideas on how to make it myself, so I’d really appreciate it if someone could give me hints or point me in the right direction.
From what I understand in the gifs I shared, it looks like they’re just using clone() on the characters and changing the material.
But I’m not sure about the effects that appear after it disappears — maybe it’s BodyVelocity on the MeshPart?
Another thing I don’t quite understand: if they’re using BodyVelocity on a MeshPart, how does it land on the ground?
Do I need to use Raycasting with subtraction or something similar to detect the floor properly?
Anyway, I’d be really grateful if you could share ideas or information about this topic. ![]()

