Lately, I have been researching how games like the one mentioned in the title create their advanced cutscene animations. For example, the entrance of the Frontman and the guards, or before the Dalgona game starts, there’s a little animation for it. etc… I wanna know how I can animate that with the camera animations too. I’ve been wanting to implement this in my game, but I have no idea how to do so. Could anyone suggest a step-by-step guide, video tutorials, or redirect me to some forums that would help?
If there is any extra information that I’m missing out on or need to specify, do let me know.
Well animations is done mainly by setting anchored humanoidrootpart to init position and then playing animation.
Usually camera is handled by this exact animation events.
They are animated most likely in blender and then exported via 3rd party plugins into studio as KeyframeSequence.
No.
Archive such quality is just a waste of time and result will not be worth it.
Also animating walk will be super hard becouse lack of IK in roblox/moon animator
So would you recommend doing it on blender? And if so, for the camera part, Would I have to create a separate part for the camera or use the camera provided by blender?
I’m most curious about the camera animations, they seem so.. lively and smooth, I’ve never seen any game that does it like Ink Games does the camera animations. Would you have any idea on what to use to work on the camera animations?
Just make camera follow part that is being animated through animator.
Everything else is up to you how to implement.
Obviously you can use bazier curves for camera instead but nothing stops you from using bazier curves in part either if you for example export it from blender.