How do i achieve Multiple animations directions combine?

I’ve been struggling to fix this problem with Multiple animations combining their X, Y, and Z directions (my best explanation).
Example:
you make a Character that his neck rotates to the right
And make another animation wich is neck up
When you press both, You expect them to combine and go to the Upper right Corner, but it just plays the other animation how it was made, just playing Over the other animation.

Tried to search everywhere, but found no topics that understand what i try to achieve.

Is there any way to achieve this on Animating?

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Are you playing them at the same Priority and have you tried doing :AdjustWeight(0.5) on both animation tracks?

Still, if they’re animating the same property on the same bone, the second animation might override the first.

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Forgot to close this one, the solution is that i need to make a part which is the parent of another part for it to combine rotations.

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