I came across this video earlier today, and it looked very good. The pull of the enemy character is very smooth, how do you guys think it was done? I have made a few myself using BodyMovers and Tweening but it isn’t as smooth. There is also the mirror effect when the screen turns red during the cracks, do you guys have any ideas regarding how that was done? I have looked through a few forums but haven’t found anything.
I think the mirror effect was done with the glass material, it refracts light
If your speaking about the character being blown back by the attack, it seems to just be basic linear interpolation
How does the glass cover the entire screen?
Well I’d assume there’s a large glass part CFramed to a position slightly in front of the cameras clipping plane