Hello Fellow developers!
I want to make a loop where a frame smoothly goes visible and then back invisible. That’s why I used TweenService to tween the BackgroundTransparency of that frame. Here is the TweenInfo.
local fadeInfo = TweenInfo.new(
1, --time it will take for tween to complete/reach goal
Enum.EasingStyle.Sine, --tweening style
Enum.EasingDirection.In, --tween easing style
-1, --how many times will the tween repeat?
true, --will tween reverse once completed?
2 --delay before tween starts/reverses
)
As you could tell, the tween is looping and it will reverse. I also wrote 2 as a delay time before the tween reverses. But for some reason, it doesn’t work. When the frame is completely visible, the tween instantly reverses, instead of waiting 2 seconds.
Here is a small video of what I mean:
I used in pairs loops to make it work, I don’t think that’s the issue here.
for i, dots in pairs(Dotsfrm:GetChildren()) do
if dots:IsA("Frame") then
local fade = TweenService:Create(dots, fadeInfo, {BackgroundTransparency = 0})
fade:Play()
end
end
I tried using 2 different tweens, 1 for when it fades in and 1 when it fades out. But the result were disappointing. Maybe I did it wrong…
Any help is appreciated, Thanks in advance!