How do i add mobile support to this colorwheel code?

local colourWheel = script.Parent.Background:WaitForChild("Wheel")
local wheelPicker = colourWheel:WaitForChild("Picker")
local Player = game:GetService("Players").LocalPlayer

local darknessPicker = script.Parent.Background:WaitForChild("Darkness")
local darknessSlider = darknessPicker:WaitForChild("Slider")

local uis = game:GetService("UserInputService")


local buttonDown = false
local movingSlider = false


local function updateColour(centreOfWheel)
	local colourPickerCentre = Vector2.new(
		colourWheel.Picker.AbsolutePosition.X + (colourWheel.Picker.AbsoluteSize.X/2),
		colourWheel.Picker.AbsolutePosition.Y + (colourWheel.Picker.AbsoluteSize.Y/2)
	)
	local h = (math.pi - math.atan2(colourPickerCentre.Y - centreOfWheel.Y, colourPickerCentre.X - centreOfWheel.X)) / (math.pi * 2)
	local s = (centreOfWheel - colourPickerCentre).Magnitude / (colourWheel.AbsoluteSize.X/2)
	local v = math.abs((darknessSlider.AbsolutePosition.Y - darknessPicker.AbsolutePosition.Y) / darknessPicker.AbsoluteSize.Y - 1)

	local hsv = Color3.fromHSV(math.clamp(h, 0, 1), math.clamp(s, 0, 1), math.clamp(v, 0, 1))
	if Player.Character:FindFirstChild("Paint") ~= nil then
		Player.Character.Paint.Colour.Value = hsv
	end
	darknessPicker.UIGradient.Color = ColorSequence.new{
		ColorSequenceKeypoint.new(0, hsv), 
		ColorSequenceKeypoint.new(1, Color3.new(0, 0, 0))
	}
end


colourWheel.MouseButton1Down:Connect(function()
	buttonDown = true
end)

darknessPicker.MouseButton1Down:Connect(function()
	movingSlider = true
end)


uis.InputEnded:Connect(function(input)
	if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end

	buttonDown = false
	movingSlider = false
end)


uis.InputChanged:Connect(function(input)
	if input.UserInputType ~= Enum.UserInputType.MouseMovement then return end

	local mousePos = uis:GetMouseLocation() - Vector2.new(0, game:GetService("GuiService"):GetGuiInset().Y)
	local centreOfWheel = Vector2.new(colourWheel.AbsolutePosition.X + (colourWheel.AbsoluteSize.X/2), colourWheel.AbsolutePosition.Y + (colourWheel.AbsoluteSize.Y/2))
	local distanceFromWheel = (mousePos - centreOfWheel).Magnitude

	if distanceFromWheel <= colourWheel.AbsoluteSize.X/2 and buttonDown then
		wheelPicker.Position = UDim2.new(0, mousePos.X - colourWheel.AbsolutePosition.X, 0, mousePos.Y - colourWheel.AbsolutePosition.Y)
	elseif movingSlider then
		darknessSlider.Position = UDim2.new(darknessSlider.Position.X.Scale, 0, 0, 
			math.clamp(
				mousePos.Y - darknessPicker.AbsolutePosition.Y, 
				0, 
				darknessPicker.AbsoluteSize.Y)
		)	
	end
	updateColour(centreOfWheel)
end)

I want to add mobile support, but I have never worked with mobile before. Can somebody please help me or atleast give me hints?

Try: uis.TouchPan() or uis.TouchMoved()

Documentation for TouchPan
Documentation for TouchMoved

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