How do I animate bones using the animation editor?

I recently purchased and imported a model (chicken) rigged with bones into Roblox. When I go to the animation editor, it lists all the bones out and not in heirarical order like a standard Motor6D rig. This model have 117 bones to animate. I think the person who rigged this put every bone that’s in a chicken into this model. I have no idea how to animate something like this although it appears that it would be the same as with a standard rig. I can animate R15 and R6 rigs without too many problems, but this is a little bit beyond me.

Any ideas?

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I’m also unsure of how to solve this.

Usually, the hiearchy is determined by the Part0 being the parent and the Part1 being the child.