How do I change how slow the block falls?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to make this block go slower down but I don’t know how to change it’s speed, can anyone help me achieve this?
  2. What is the issue? Include screenshots / videos if possible!
    The issue it is going to fast down and I am making an obby and am working on easy difficulty which means I can’t have the block to go down so fast.
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I’ve tried watching videos and creating other pieces of code but it hasn’t worked.
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
    This is my code:

local part = script.Parent --Variable set to original part
local debounce = false --Debounce variable

----//Detect when the part has been touched

----//Detect if touched input is a valid player and checks for debounce
if touched.Parent:FindFirstChild("Humanoid") and debounce == false then

	debounce = true --Debounce so that we don't trigger this function multiple times

	----//Creates a fake copy of the part that falls
	local copy = part:Clone()--Creates a clone of the block
	copy:FindFirstChild("Script"):Remove()--Remove the script in the cloned part

	----//Make the original part invisible and uncollidable, then we can work with the cloned part
	part.Transparency = 1 --Turns Original Part invisible
	part.CanCollide = false --Makes Original Part uncollidable

	----//Work with the cloned part
	copy.Parent = part.Parent --Sets cloned part parent instance to the original parts parent instance
	copy.Anchored = false --Makes the clone part fall with physics

	wait(5) --Time to wait for the part to come back or 'Respawn', you can change the number to the time you want in seconds

	----//Destroy the cloned part and set original part back to it's state
	copy:Destroy() --Destroy the cloned parts instance
	part.Transparency = 0 --Turns Original Part visible
	part.CanCollide = true --Makes Original Part collidable

	debounce = false --Closes the debounce so that this function can be activated again




Bro All of that for a block Falling scratching. It’s crazy.

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give it a vectorforce pushing up vertically underneath it at half of its mass so it fights gravity but still falls

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I know, I wish it was just simple like this
local falling block
if falling block (falls 500 cm down) then
respawn falling block as a transparent greyish going downwards
respawn falling block
connect falling block

If only it were that simple…

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probably create your own physics, like lerping the block to fall

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is it always the same moves cuz if it is u can tween and the script seems not to be related to the problem lol

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apply body mover or constraint to stabilize forces and add some resistance to gravity