I have an orbiting camera and it works great! The only problem is it’s facing the wrong way and I can’t really do much about it otherwise it wouldn’t orbit. Is there a way to change where the camera would face? A better explanation is something like how the camera always faces front. How would I make it turn around or on a different face of a part?
Figured it out, simple CFrame script actually. Heres the line if anyone wants it:
script.Parent.CFrame = CFrame.new(script.Parent.Position, script.Parent.Parent.Main.Position)
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