So I’ve been doing some anti-exploit work lately, and my server-sided anti-fly seems to fire off false positives when the player is lagging while in the air. I wanted to know how a method to check if the player is lagging in a Script.
Or do I have no choice and have to fire a remote and do the checks on the client with methods such as
GetMemoryUsageMbForTag? Any advice would be appreciated, thanks in advance.