How do I check if the player is lagging on the Server?

So I’ve been doing some anti-exploit work lately, and my server-sided anti-fly seems to fire off false positives when the player is lagging while in the air. I wanted to know how a method to check if the player is lagging in a Script.

Or do I have no choice and have to fire a remote and do the checks on the client with methods such as GetMemoryUsageMbForTag? Any advice would be appreciated, thanks in advance.

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You cant really check client stuff on the server lol. This is all replicated on the client.