game.Players.PlayerAdded:connect(function()
local playersget = game.Players:GetChildren()
if #playersget >= 3 then
game.ReplicatedStorage.RoundStatus.WaitingForPlayers:FireAllClients()
end
end)
game.Players.PlayerRemoving:connect(function()
local playersget = game.Players:GetChildren()
if #playersget >= 3 then
game.ReplicatedStorage.RoundStatus.WaitingForPlayers:FireAllClients()
end
end)