Essentially, I am wanting to convert all of my UICorner CornerRaduis (Udim) to have a scale value and an offset value of 0 so it scales properly with different sized devices. I have different sized frames in my game so I would like them to all have scale values that keep the same look as having offset, example below: (currently offset)

If I set them all to have the same scale value, they will not have the same corner radius, example below: (currently scale)

In short, how can I convert an Udim offset to scale, while maintaining the same corner radius?