I’m trying to define all sounds inside of workspace; like this:
for i,v in pairs (game.Workspace:GetChildren()) do
The issue is, it’s only defining what’s under workspace, not inside? Because it’s only getting the children that are parented under workspace, so the question would be; how would I define all of the sounds that are inside workspace like inside models and such, inside of the GetChildren format?
Oh, good, I didn’t think of descendants; I kind of forgot about it because I used it in a previous project and it didn’t work out well for me; I’ll see if it does this time; thank you.