I tried to look at disconnecting a while ago and I couldn’t seem to wrap my head around it so I found alternative methods to certain problems.
however for this instance I’m trying to keep the camera in a stationary spot for a certain amount of time while a model moves also while also not utilizing any type of waits as those cause stuttering issues
currently my best solution is using propertychangedsignal, but I don’t know how to stop it from listening once a condition is met:
game.Workspace.Model.PrimaryPart:GetPropertyChangedSignal("Position"):Connect(function() camera.CFrame = game.Workspace.Model.CameraObjectInside.CFrame end)
or will I have to simply make a contition and if true then do camera.cframe… else return? I’d rather not do that If I don’t have to but if it comes down to it, I may have to…