How do I detect attachments/bones within a part?

i want to make something that makes a part deform a skinned mesh, similar to the old MeshDeformer class (if anyone remembers that).

I believe MeshDeformers may be getting replaced by the new EditableMesh instance. Idk if this is still accurate, but I think you might only be able to use MeshDeformers on the beta version of studio.

yeah, but i’m looking to detect bones that are touching/inside another part (something like :GetPartsInPart)

:GetConnectedParts() could work. It only works for rigid constraints of these classes though:

  • Weld

  • Snap

  • ManualWeld

  • Motor

  • Motor6D

  • WeldConstraint