I’m making a boat, and I need to detect whether to allow the player to control the boat by checking if the player is in the vehicleseat. I’ve tried searching it up but i don’t understand any of the options.
Do you actually care who the player is?
You could cheat and just read the VehicleSeat’s
Steer values directly (or
local seat = -- ... some VehicleSeat seat:GetPropertyChangedSignal("Throttle"):Connect(function() print("Seat throttle changed to: " .. seat.Throttle) end) seat:GetPropertyChangedSignal("Steer"):Connect(function() print("Seat steer changed to: " .. seat.Steer) end)