help…
if firing == false then
firing = true
local char = plr.Character
char.Humanoid.AutoRotate = false
char.Humanoid.WalkSpeed = module.walkspeed
char:SetPrimaryPartCFrame(CFrame.new(char.HumanoidRootPart.CFrame.Position, Vector3.new(result.Instance.Position.X, nil, result.Instance.Position.Z)))
char.UpperTorso.Waist.C0 = CFrame.new(Vector3.new(), result.Position.Unit)
wait(module.aimtime)
for i = 0,module.burstamount - 1,1 do
wait(0.1)
char:SetPrimaryPartCFrame(CFrame.new(char.HumanoidRootPart.CFrame.Position, Vector3.new(result.Instance.Position.X, nil, result.Instance.Position.Z)))
local bullet = module.kerosene:Clone()
bullet.Parent = workspace
module.firesound:Play()
bullet.Position = module.firepoint.WorldPosition
bullet.AssemblyLinearVelocity = module.firepoint.WorldCFrame.LookVector * 150
module.filled = module.filled - 1
end
tool.ToolTip = "Nice weapon for close engagements [FILLED - " .. module.filled .. " ]"
firing = false
char.Humanoid.WalkSpeed = 16
char.Humanoid.AutoRotate = true
end
just look for the waist motor6d, and where the c0 is edited.
pulls a full 90 degree turn. idk how to fix it, i’ve tried many things, hasn’t worked.
yes i know it increases the size of the torso dont mind that
HELP