I’m making a game that’s based on SCP: SL… and I want to know how I can even begin to make something like SCP-018? (SCP-018 is basically supposed to behave as a bouncy ball that defies gravity and moves faster each time it bounces off a surface upon then exploding when reaching a certain speed)
I don’t even know where to begin to make the tool throw the ball, have it defy gravity, move faster every bounce and then explode…
I looked up on reddit and this site for answers, I did learn about elasticity with CustomPhysicalProperties, but it is still effected by gravity! and I need to know how to make a ranged explosion and a proper deploy/throw system.
This is for the sake of a big game that me and my friends are working on, I am about intermediate at scripting, but I never used velocity related stuff in studio… It would be much appreciated if someone could help!