I want to fire a client from one game to another. I want to make it so that when you win it gets the player and sends the win to the main game and adds it to stats, but my only problem is that I don’t know how to make a system where it fires a client from another game to the main one.
If it’s one big stat across multiple games you can create a datastore and store it in there.
If you want to make something like a global leaderboard, that would be ‘ordered data store’.
If you want to have one server communicate to another server(s) then that would be ‘messaging service’
Let me know which one of these you want to use and I could give a bit more detail.
I alreaady have a global leaderboard that stores it, i just dont know how to get the values from different games