Fyrex227
(Fyrex227)
1
here is the script:
local Tool = nil
local animScript = nil
script.Parent.Equipped:connect(function()
Tool = script.Parent
animScript = Tool.Parent:WaitForChild(“Animate”)
animScript:WaitForChild(“toolnone”):WaitForChild(“ToolNoneAnim”)
animScript.toolnone.ToolNoneAnim.AnimationId = “https://www.roblox.com/asset/?id=11608327786” –
end)
script.Parent.Unequipped:connect(function()
animScript:WaitForChild(“toolnone”):WaitForChild(“ToolNoneAnim”)
animScript.toolnone.ToolNoneAnim.AnimationId = “http://www.roblox.com/asset/?id=11608327786” –
end)
im trying to make a walk anim too though its not possible atm due to the issue with the idle anim thing
Fyrex227
(Fyrex227)
2
(forgot to mention it is located inside the tool)
ITemply
(tem)
3
Is the Idle animation an action?
DasKairo
(Cairo)
4
Change AnimationPriority, or at a Aniamtion that has higher Priority
Fyrex227
(Fyrex227)
5
no its set to “idle” ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ
Fyrex227
(Fyrex227)
6
action dosent work either ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ
ITemply
(tem)
7
Should the walk animation only play while the tool is equipped?
Fyrex227
(Fyrex227)
8
yes ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ
Fyrex227
(Fyrex227)
9
i want tool animations (yk like sword walk anim and idle anim)
and normal anims without sword equipped
ITemply
(tem)
10
I’ve had a thought about this. Just detect when the player is pressing wasd and play an animation of a higher animation priority than the idle.
Fyrex227
(Fyrex227)
11
is action higher than idle? ㅤ ㅤ ㅤ ㅤ ㅤ
ITemply
(tem)
12
Core I believe is the only one below Idle. It would work.
Fyrex227
(Fyrex227)
13
ok tysm ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ
ITemply
(tem)
14
Fyrex227
(Fyrex227)
15
that didnt work ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ
ITemply
(tem)
16
Alright, give me a minute. I’ll figure something out.
Fyrex227
(Fyrex227)
17
wait nvm i did it wrong last time it works, tysm
ITemply
(tem)
18
Oh, alright. Hope it continues to work for you!
Fyrex227
(Fyrex227)
19
tysm ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ
system
(system)
Closed
20
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