My gui scale is different from roblox studio and roblox game.
I don’t want that…
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Set the Size.Y of whatever Frame these are both in to (1,0) (scale 1 offset 0)
In that case I think your issue will be the UIAspectRatioConstraint. By default the UIAspectRatioConstraint makes the UI as large as it can given that it does not exceed the X and Y scale values give. Since your X scale is 0.311, if you make the screen skinny enough the width of the UI will cap at 31% of the parent width and will become smaller to maintain its ratio. You have two options:
- Change the X scale to 1 in your “frame” and ImageLabels, so that the UI is allowed to take up more screen space if the screen gets too skinny.
- Remove the UIAspectRatioConstraints and let the UI scale purely from the screen dimensions.
Also make sure that Size.Y of the frame is also (1,0).
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