How do I fix this BillboardGui?

Goal: The BillboardGui is supposed to be seeable from any distance (unless by block but that’s ok).

Problems: There is a shadow to the text and when you walk faraway, you can’t see it anymore.

example: https://gyazo.com/bde5ac8b9d15d0f1c521e2130aad0882

(there’s a textlabel inside the billboardgui)

That’s an odd one, are there any invisible parts that could be obscuring the UI?

Yeah, I put the BillboardGui in a part that’s invisible and can’t collide with anything.

I meant around the part, is there anything that would be blocking it if it were opaque?

Not that I know of currently. It keeps happening for some reason when I make a BillboardGui.

What did you use for the positioning, offset?

Not quite, I used scale, which is 2,1.

What about the textlabel?
(30chars)

Oh yeah, I put TextScale on. I did not change the TextSize, so it’s most likely the default one.

Wait, you can change offset on a TextLabel?

I mean the size, not the TextSize, as well as the Position. You shouldn’t use offset for the childrens, if the billboardUI is using scale for sizing.

You have the billboardgui’s size set to scale, that’s great! Now remember to set the UI objects inside it to scale as well! :slight_smile:

The offset part of a UDim2 size is how many pixels wide or tall it should be based on your screen’s total pixel dimensions at all times. The scale part of a UDim2 size is how wide or tall it should be based on its parent’s size using a multiplier - which means, if the parent’s x offset is 400 pixels wide, and the x scale of the descendant is set to 0.5, then that’s 400pixels * 0.5 which is the same as 200pixels (half of 400pixels). This applies to everything that uses UDim2 by the way. Just to help you understand how offset and scale works in general.

Oh, I had not known that you could change that, thank you!