Here what happens when i try to slide under parts it wont work.
Is it a Part or a Union? If it’s a Union it may be solid, depending on the CollisionFidelity property.
Its a part not union do you know?
Mabye the HumanoidRootPart is colliding with the parts?
in the animation, did you change move the torso AND humanoid root part?
Yes thats what i think too but some how i cant move it in the animation editor
Yes i change the torso but some how i cant change the humanoid root part
https://gyazo.com/010ce214969c937b2ac3487f99ce6b56 This is part of the script and its about humanoidrootpart
It’s the humanoid root part, to fix this, just set CanCollide to false, while u are sliding.
when people dont need to slide because you can run through parts
How can i make the humanoidrootpart transparency go 1 when using a animation
you have to do that through a script. When the animation plays set the root part to 1.
i did char.Humanoid.Transparency = 1 didnt work
Transparency is transparency and does not change the collision, btw some mistakes you made:
you cant set the transparency of a humanoid, thats like when you try to change the transparency of a script. Transparency = 1 means invisble; Transparency = 0 means fully visible.
what do you mean with this? It works…
Hey @Ultra_Deve.
I want to start by saying this post doesn’t really meet the guidelines for what should be asked on this forum.
“it wont work” is not really a valid question, and if it weren’t for the fact that’s it’s kind of obvious what you’re trying to achieve no one here would be able to help you.
That aside, your issue is that your HumanoidRootPart
is still collide-able, and in the same place regardless of animation.
You’ll need to set your HumanoidRootPart.CanCollide
to false
.
Hope this helps.