How do I fix this bug?

Hi, here is a video clip of my issue:

https://gyazo.com/605394f83aa5b7643cfb04a10d2bbdb6

When I ragdoll a player once they get to a certain distance, they get chang from client to server, and glitch for a second. How can I remedy this? Is there a way to stop the switch to the server, or should I just make it completely on the server?

Have you tried doing :SetNetworkOwner(player_which_hit_the_character) on the server for all of the BaseParts in the character which you are ragdolling?

I have tried doing that, but the issue persists. I assign ownership to the player for each basepart

Might be engine related then. You know how bad roblox networking is. Not much I can say.

But in theory setnetworkowner should be permanently make an object owned by the player?

As far as I know, it should. Although there are some other factors, but in most cases, yes.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.