How do I fix this low health BlurEffect script?

What do you want to achieve: I want to increase the size of a blur effect as the humanoid loses more health.

What have you tried so far: I don’t know what to enter to increase the blur effect at lower health points (at 90 health the blur effect should have a size of 2.4 and at 10 health a size of 21.6).

What have you tried so far: I have tried many combinations of numbers with arithmetic operators, but nothing works.

local Humanoid = Character.Humanoid

local function HealthChanged(Health)
	
	BlurEffect.Size = 24 -- ? 
end

Humanoid.HealthChanged:Connect(HealthChanged)

Just simple maths?

BlurEffect.Size = 24 * (hum.Health/hum.MaxHealth)
local Humanoid = Character.Humanoid 

Humanoid.HealthChanged:Connect(function(Health)
	local max = Humanoid.MaxHealth
	--reverse the value
	local reversed_value = max-Health
	--normalize the value by converting it to a number between 0-1 and then multiply it with 24(max blur)
	local normalized_value = reversed_value/max*24
	--set the value
	BlurEffect.Size = normalized_value
end)

This would do it but in reverse