What do you want to achieve: I want to increase the size of a blur effect as the humanoid loses more health.
What have you tried so far: I don’t know what to enter to increase the blur effect at lower health points (at 90 health the blur effect should have a size of 2.4 and at 10 health a size of 21.6).
What have you tried so far: I have tried many combinations of numbers with arithmetic operators, but nothing works.
local Humanoid = Character.Humanoid
local function HealthChanged(Health)
BlurEffect.Size = 24 -- ?
end
Humanoid.HealthChanged:Connect(HealthChanged)