I got really interested in perlin noise and minecrafts procedurally generated terrain. So i tried replicating it into roblox studio, however i did create a spawn chunk just to view how it would look but it is only generating this much and i really need help with this. I also want to know how to make a debug menu to see how many chunks are loading, make chunk borders visible, coordinate system, and etc.
It does load in every block individually instead of one massive stud. however I am working on optimizations though.
1 Like
