hum.walktoPart doesn’t work, hum.walkto doesn’t work, but hum:moveto() works, however, if I move myself then it cancels the walk to. How do I fix that?
Is it possible that you could use hum:MoveTo() in a while loop, and set the player’s walking speed to 0? The loop should repeatedly make them walk towards the part if the walking is cancelled.
You should be able to use NPC pathfinding to accomplish this
Using Moveto only teleports a model to a desired CFrame and will not walk
it does walk tho, i tried it it makes me walk
nvm thought u were talking about moving the model instead of the humanoid